
If a Killer has a pending stun on the server, the server will reject the hit. Stun validation has been added to the hit validator.In addition, achievement and challenge progress will be granted at the beginning of the grab attempt, regardless of whether or not the attempt is successful.
When a Killer attempts to grab a Survivor, but the request is refused by the server (usually because the Survivor has stopped performing the interaction) the Killer will now automatically transition into an attack instead.If injured, the prompt for unhooking will no longer be replaced with a prompt to self heal. The unhooking interaction now has higher priority than the Self-Care interaction.Hex: Crowd Control: Effect now lasts 14/17/20 seconds (was 10/12/14 seconds).
#DBD BLIGHT WEAPON PLUS#
When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession. Once the exit gates have been powered, No Way Out activates. No Way Out: After hooking a Survivor for the first time, No Way Out gains a token. Waiting for You Watch: Hitting a survivor with a Blade during Main Event moderately extends its duration. Lucky Blade: Hitting a survivor with a Blade during Main Event slightly extends its duration. Death Throes Compilation: When Main Event ends, The Trickster’s knives are replenished. Iridescent Photocard: When a Survivor’s Laceration Meter is two or less Blade hits away from the maximum, they are inflicted with the Exposed status effect. Fizz-Spin Soda: Smaller effect (starts at 2 knives thrown instead of 3 balanced with smaller maximum Laceration). Melodious Murder: Moderately decreases knives’ reload time at lockers. New knife hit indicators have been added to show when knives connect with Survivors. 30 second window to activate Main Event (was 10). 30 knife hits required to activate Main Event (was 20). Main Event starts throwing knives 1 second sooner. Laceration removed upon successful basic attack now 3 (was 4). Shorter delay before Laceration starts to decay (now 10 seconds, was 20 seconds). Faster Laceration decay (full meter depletes in 15 seconds, 20 seconds if running).