

- #Where to put battlefield 2 maps mod
- #Where to put battlefield 2 maps Patch
- #Where to put battlefield 2 maps mods
- #Where to put battlefield 2 maps zip
You will see that the loading is rather fast, it is normal, the editor did not load anythingīefore doing anything, load the resources you have extracted, screen belowĪnd then go make yourself a coffee. Ignore the error messages in red, the publisher dates from version 1.3 of the game and thinks there are problems when not.
#Where to put battlefield 2 maps mod
and it's done, now launch the editor with sp2 mod and admin So go the the "mods" folder and do the steps on the screen below It's almost done, but don't forget the crucial step!! The editor can't read content with the "read-only" attribute

copy that into the "Editor" folder created previously. So open the gpm_coop folder, you will see "16" folder wich is related to the size (3 sizes, 16,32,64), open the folder, you will see "ai" folder wich content the ai strategie, and n wich content the spawn, flags. Sp1 = co-op with bots in the solo menu of the gameĪ word of advice, do not use the solo menu it is too limited, always use the gpm_coop file Gpm_cq = conquest in the multiplayer menu of the game Gpm_coop = co-op with bots in the multiplayer menu of the game Now open the gameModes folder wich have 3 folder "gpm_coop" "gpm_cq" "sp1" Now we are going to put in the gameplay file you want, you know in game you have 2 game modes, conquest and co-op, it is these files that have the gameplay parameters like spawn, flags etc. to see that, create an "Editor" folder here

Well the map can be opened by the editor, however you will not have any spawnpoints, capture points, etc. Well here read well, you open the map you want to edit, take Dalian_plant for example ĭelete the md5 archive, and extract the client.zip and server.zip, replace all if it ask. Well the resources are extracted, all that remains is to configure the maps, switch to the level folder
#Where to put battlefield 2 maps zip
OK, it's done, delete the zip files here, they won't be useful to us anymore. It will surely tell you that a file already exists during the extraction, it is because they are duplicated, no worries you just have to click on "yes for all", it's gonna take a little time.
#Where to put battlefield 2 maps Patch
Note, the boosters.zip are the armored fury dlc that patch 1.5 addedĪnd now extract all that stuff, select all, and right click, extract all The resources are stored in zip files, copy them all in the "Objects" folder except menu_client.zip, menu_server.zip and shaders_client.zip

These are small files that check that the content has not been modified, delete this and quickly (delete all md5 files), otherwise you will have problems. If you don't have the "Objects" folder, create it, if you look closely, you have bst_archive.md5, std_archive.md5. So let's make some adjustments, open bf2_edit folder, and you will see an " Objects" folder, this is where the editor will read and save the content you are going to modify, except the maps. Rule n☂ here is that bf2 editor can't read files with "read only" attribute and. in my case I will call it "bf2_edit", you are free to call it what you want, just avoid putting spaces, always put a dash So if you want to modify the base game, create a copy of the mod.
#Where to put battlefield 2 maps mods
Rule n☁ here is never to touch bf2, why? Because it is the basis of the game and many mods also use it, if you modify anything in it, you can make the game unusable in addition to not being able to play online anymore Here you will see 1 or 2 folders or more if you have somes mods installedīf2 is the main game, xpack is the sf addon Let's go to the game folder, in my case in "A:\Battlefield 2"Īnd then open the folder "mods" which contains all the game assets. Oh don't skip steps, don't start it right away, we got things to do first !īefore launching it, we need to configure the resources we want to modify, bf2 editor is usable for almost everything, except 3d editing, hud/menu and animations
